12/20/2023 0 Comments Halomd hud modThe region file the player is currently in.World time formatted to days, hours, minutes.The following information is currently available: Look through the in-game config menu to see everything that is available in addition to the things mentioned below. NOTE: The information below this is outdated and doesn't include everything that is in the recent LiteLoader, Rift and Fabric versions of the mod. Basically you just need to change the first two letters (after the #) in the hex color code from FF (fully opaque) to something between 30 to 60 or so, and then toggle off/on the overlay or shape in question to update it. So currently, until the new malilib and other mod updates with the latest code from 1.12.2 can happen, you just have to manually fix the color value after using the color editor. Due to it being a temporary port, I didn't bother trying to fix everything that is broken due to there being missing things in malilib, and there is currently also a bug in malilib's Color Edit menu in 1.13.2+ which causes the alpha channel (transparency) to reset to fully opaque when you use the Color Editor menu. In the current 0.19.0-dev versions for MC 1.16+, there are a bunch of features that are temporarily ported over from the main development version on 1.12.2. Overlay colors are all opaque, what to do?! NOTE: MiniHUD also requires the MaLiLib library mod.īe sure to download the correct version of both mods from the Files page! In single player the mod grabs the seed directly. You can provide the world seed for MiniHUD (only used for the Slime Chunks info line and overlay) in multiplayer either by running the vanilla /seed command if you have the permission, or you can give it manually with a regular chat message in the form minihud-seed 12345.The default in-game config menu hotkey is H + C.Some example screenshots are on the Images page. The displayed information lines can also be toggled on/off with hotkeys, and the HUD itself can be toggled ON and OFF. The mod also adds hotkeys for toggling on/off the vanilla debug renderers for blocks collision boxes, heightmap, entity path finding etc. (note that many of these currently are only available in the more recent LiteLoader, Rift and Fabric versions.) Height map (used by the mob spawn algorithm).Mob spawn algorithm chunks range (Shapes: A mob Despawn Sphere, plus 24 and 32 block Spawn Spheres, a generic configurable radius Sphere, a Circle/Cylinder.Light Level overlay with markers and/or numbers (configurable).If you have FabricCarpet, then you also need Servux. Structure Bounding Boxes (These only work in single player, without a server-side mod! Currently the only server-side mods that send the data in a format that MiniHUD knows about are Servux and QuickCarpet.The mod also has various "overlay renderers", such as: Note: This is a client-side-only mod! You can't put it on a server. The alignment (screen corner), background and text color and font size are configurable. A client-side mod that allows displaying various "info lines" on the screen ("mini-F3").
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